ARTS442. The Moving Image
UIUC School of Art + Design
Spring 2005


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PROJECT: Frames-per-something
DUE: Tues 2/22

In our first project, we saw how recording of successive images of a single subject might be used to illustrate movement. In our second project, we saw how playback of such images in order creates an illusion of this movement.

Now we want to look at both of these strategies at the same time, still considering carefully the relation of subject to method.
Film has for some time now adapted the convention of recording 24 pictures per second. These pictures are then played back as "frames" in a continuous reel of film, at the same rate as their capture. Video does the same at a different rate - 30 frames per second. (In actuality it's 29.97 frames per second, but that's another story.)

But digital video allows us to manipulate this quite a bit - we can pretty much capture at any frame rate our cameras allow, and playback at different rates as well.

For this project, you'll invent your own framerate.

Decide on how many pictures you want to take to capture a motion or event, and how fast you want to play it back.

Use a digital still camera to take your pictures - make sure you're shooting them at a resolution of 72 pixels-per-inch and a size of 640x480 pixels (on our digital still cameras, set QUALITY to FINE and SIZE to VGA) .

All your pictures should be oriented in the same direction (horizontal is easiest.)

Place your images in a sequence in Imovie - alter the duration of each image to your preferred system.

Export your finished movie as a Quicktime movie, FULL QUALITY DV, and burn it to a DVD.

You may work with a partner if you like.

There is no preferred duration, but try to choose your subject in such a way that your piece has a logical start and finish.